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2012

About Otto's Odyssey - Chips

Tuesday, October 16, 2012 Category : , , , , , , , , , , 1

Sorry for not updating lately, folks.  My parents were in town for the past few days and I didn't have time to work on the blog.  I only get to see them a couple times a year at the most, so it's important to make that time count.  On a related note, I've been able to eat three full meals every day for the past few days!  As a broke man, I can never turn down a free meal, especially when it's a type of food I haven't had in many months.  Well anyway, you're probably wondering just what the heck the title of this post is referring to.  I can assure you, it has nothing to do with potato chips.  Read on...

New Template!

Friday, October 5, 2012 Category : , , , , , , , , , , , 2

Hey there folks!  I know I haven't updated in awhile, but I've been busy.  I finally finished going through the rest of the houses at Horror Nights and I was in no way disappointed.  My favorite houses are Silent Hill, Dead End, Gothic, and Walking Dead, but I'm not sure which I like best because they're all really good.  If you like scary things and theme parks, I highly recommend planning a trip out to Universal Studios during October for Halloween Horror Nights.  Anyway, I have been wanting a new template on this blog for awhile and this is what I found.

About Otto's Odyssey - Fluffmole

Sunday, September 23, 2012 Category : , , , , , , , , , , , , , 0

Universal Studios Halloween Horror Nights is here and it's absolutely amazing!  One of the houses this year is based on the Silent Hill series and it was definitely the best house I went through last night.  I've only been through four of the seven houses so far, but next week I'll be back!  Also, I'm finally getting my damned power supply tomorrow!  I'm so excited for the things to come!  Now then, let's talk a little bit about fluffmoles...

Quick Update

Saturday, September 22, 2012 Category : 0

Hey folks!  I just purchased a custom domain name and set up the site to point towards it.  You can now access this blog by going to www.bojemasters.com!  I'm also planning on updating the theme sometime in the near future, so keep your eyes peeled for that.  I'll post another update sometime today or tomorrow for the mysterious fluffmole creature in my game.  Stay tuned!

About Otto's Odyssey - Storyline

Friday, September 14, 2012 Category : , , , , , , , , , , 0

Hello folks and welcome back!  Have you ever been waiting for something to happen so anxiously that it feels like time slows down?  That's been me the past few days.  I've got this brand new video card just sitting here unable to be used because I don't have the right power supply yet.  The UPS tracking for my return package hasn't updated since the 11th and it's driving me nuts!  I won't be able to order the new power supply until sometime late next week, so I probably won't get it for another two weeks.  Argh!  All I can do is try to keep busy to make the time pass more quickly.  Speaking of keeping busy, I figured I'd share the current storyline of Otto's Odyssey with you this week.  I'm sure you're aware, but this is a work in progress so things are subject to change.  Enjoy!

About Otto's Odyssey - Gameplay, Part II

Friday, September 7, 2012 Category : , , , , , , , , , , , , , , , , , , , 10

I turned 27 on Wednesday!  Overall, it was a pretty decent birthday.  I had been expecting a new power supply in the mail and it arrived that day, but after an hour or two of disassembling my computer I found out that it didn't fit.  According to the description and reviews, it was supposed to.  Some people even claimed to have no problems fitting it in the exact same computer model as mine!  Clearly, whoever wrote those reviews were lying through their teeth.  I don't even think my case can be modified to make the PSU fit because the motherboard is in the way.  I'm currently looking at another PSU that I know for sure will fit based off the physical dimensions listed on the description, but it's just disappointing to have to wait for another PSU to be shipped because I have a new video card sitting here waiting to be plugged into my computer!  Well anyway, I figured today I will talk some more about my gameplay ideas for Otto's Odyssey.

About Otto's Odyssey - Gameplay, Part I

Thursday, August 30, 2012 Category : , , , , , , , , , , , , , , , , 1

Sadly, I did not get a call back for the job I mentioned last post.  I seriously hate the job market right now.  Sigh!  Anyway... I am sort of taking a break from working on the game at the moment while I try to find a job, but that doesn't mean I can't still update!  I figured this time around I would start talking about the ideas I have for the game up to this point.  If you'll recall, this game originally started as my capstone project for college.  I had to come up with all sorts of stuff for it, so that's what I'll be sharing with you today!

Leaping From and Landing On Slopes

Thursday, August 23, 2012 Category : , , , , , , , , , , , 2

I just applied the other day for what would be an amazing job and I am perfectly qualified for it!  I am supposed to hear back by tomorrow at the latest if they want to interview me, so if I don't get a phone call I'm going to be pretty disappointed.  I won't be surprised, even though I feel like my qualifications align more closely with this job than any other I've applied to in the past few months, because I've only had one employer call me back since February.  It's just so frustrating trying to find a job in this economy... Well anyway, on to the topic at hand -- leaping from and landing onto sloped tiles!

Power Tools for the Slope

Wednesday, August 15, 2012 Category : , , , , , , , , , , 0

I feel like the past three posts I've been trying to mold these slopes with primitive technology.  It's as if I found a small rock and stick with which I've been trying to chisel away at these blocks in order to make sloped tiles.  It's taken forever and the end result is messy!  Wouldn't it be great if there were already better tools out there that could be utilized to make this job a lot easier?  Well, in case if you haven't picked up on where I'm going with this yet, there just so happens to be a set of tools like this!

A Shorter Slope

Wednesday, August 8, 2012 Category : , , , , , , , , , , , , , 0

Sorry for the delay in posting this time around, folks!  The past several days have been very busy and, to top it off, my monitor died in front of my eyes.  I was just sitting there doing my thing and my monitor faded to black like it was going into sleep mode, except the power light went off as well.  I was really hoping it was just a bad power cable, but, alas, it was not.  To make it even more aggravating, my three-year warranty for it expired literally two days prior.  Never again will I purchase an Acer product!  It's too bad I don't know anything about monitor/television repair, because I did some research and it seems like whatever went bad might be something replaceable.  Oh well!  Maybe when I have the time and the money I can learn how to diagnose and repair things like this.

Traversing the Slope

Tuesday, July 31, 2012 Category : , , , , , , , , , , , 1

It can be challenging climbing up those sloped tiles.  Otto probably isn't used to working against an incline; maybe he should start hitting the gym in preparation.  Oh boy, that means I have to build him a tile-based game version of a gym!  If he works at it, maybe one day he could compete in the Olympics!  I think he has what it takes to win gold.  Go Otto!

Otto wearing an Olympic medal.
A winner is you.









All About Slopes

Friday, July 27, 2012 Category : , , , , , , , , , , , 7

I recently received a very threatening letter warning me about the laws I was breaking by not adhering to the regulations set forth by the state regarding handicap accessibility in my privately-owned tile-based game.  Apparently, inclusion of sloped tiles is mandatory for any tile-based game, privately owned or not.  The letter, which contained a generous helping of the word "lawsuit", was sent by a lawyer that contacted me on behalf of a "Mr. Maton."  Could it be...?  I think perhaps my own creation is threatening me with lawsuits for not including sloped tiles in my game!

A sinister Otto demanding sloped tiles.
Just implement sloped tiles and nobody gets hurt.

The Refined Zoo

Tuesday, July 24, 2012 Category : , , , , , , , , , 5

Ah, I almost didn't see you there, good reader!  Welcome, welcome!  Please, come in and have a gander at our grand refined zoo.  Here, you will find only the most esteemed of wildlife, including our Gentleman Gorillas and Sir Snow Leopards.  If you're lucky, you may even catch a glimpse of the rare Master Marmoset!  Oh dear reader, join us at our glorious refined zoo, won't you?

Otto with top-hat and monocle.
Like a sir.

Tile-Based Games Must Animate Smoothly!

Monday, July 23, 2012 Category : , , , , , , , , , 7

One of the main reasons for tile-based games is to save on processing power and memory.  Drawing one giant image for the map is a lot more taxing than a bunch of smaller images, a lot of which are duplicates.  Nowadays, it's not really necessary to use this technique, but it does replicate the feel of older games and that is something that I'm trying to accomplish.  Also, because tile-based games save on memory and processing power, they also animate more smoothly (higher frame rate), which is not true of the past two versions of my project.

Moving Beyond the First Milestone

Friday, July 20, 2012 Category : , , , , , , , 2

Okay, well, maybe it wasn't quite a milestone, but the demo I linked at the end of last post (here) was my first significant achievement in this project.  The game at this point has already surpassed my built-from-scratch capstone version (Flixel is just amazing) and this is the first time in the development process that it actually sorta resembles the kind of tile-based game that I am trying to make, at least visually.  Even though the demo is largely uninteresting, I was extremely excited at what I had accomplished.  Unfortunately, victories like this are always short-lived because there's always more programming to be done.

The Camera Can Capture Your Soul

Thursday, July 19, 2012 Category : , , , , , , 1

I have to say, this blog is great for me in terms of making progress on my game.  "But Chris, how can you be making progress on your game while wasting time writing a silly post on your blog?" you might ask.  Well, you see, there are a lot of things I can work on related to my game right now, but I'm trying to focus on the core of it -- the programming.  It can be easy to get burnt out on programming when running into a particularly nasty bug in your code or if you just spend too much time in front of your code window, so it's important to get away when you need to.

Shine On You Crazy Tile

Tuesday, July 17, 2012 Category : , , , , , , , , 3


I love tile-based games.  I was fortunate enough to grow up playing many of the finest tile-based games ever crafted.  Final Fantasy, Dragon Warrior 1-4, The Legend of Zelda 1 & 2, Metroid, Mega Man 1-6, Wizards & Warriors 1-3, Castlevania 1-3, Blaster Master, Faxanadu, Crystallis, Star Tropics, Super Mario Bros. 1-3, and Contra, just to name a few and these are only from the NES era.  There are plenty of incredible tile-based games on the SNES as well, such as Final Fantasy 2 & 3, Earthbound, Chrono Trigger, Lufia 1 & 2, Super Mario World, Super Metroid, Mega Man X 1-3, The Legend of Zelda: A Link to the Past, Illusion of Gaia, Soul Blazer, and Terranigma, just to name a few more, so it should be pretty easy to see why I have a love of tile-based games.  There are also games that I've played on other systems both of and not of the same era that are great tile-based games, but I've already made my point.

Becoming Familiar with Flixel

Sunday, July 15, 2012 Category : , , , , , , , , , 2

Welcome back, dear reader!  I hope you're ready for another tale about the plight of the independent video game developer, because I'm going to jump right into it.

Before I began to work on the Flixel-based Otto's Odyssey, I had to re-familiarize myself with Flixel.  I had used it before but not long enough for it to really sink in.  Fortunately, there are many tutorials floating around the internet and a few linked directly from the Flixel homepage.  The tutorial I decided to work with can be found here, although my code now looks quite different.  I had looked at a couple other tutorials if I remember correctly, but the one linked is the main one.  If you are curious about the others, they are really easy to find if you just go to the Flixel homepage (here).  I think I also found some on Google.

Blog Revival

Friday, July 13, 2012 Category : , , , , , , , 3

Well, well, well... what do we have here?  An old, dead blog I was required to maintain for a college course?  Interesting...  it's as though I'm looking at a short chapter of my life frozen in time.  But now, I shall bring life back to this neglected blog!  From henceforth I shall use this blog to chronicle my journey in developing video games!

Those of you who know me are well aware of my passion for video games, but for those of you who don't know me, I'm extremely passionate about video games.  I've been playing video games almost my entire life, at least from six years of age and up.  For as long as I've been playing games, I've also wanted to make my own.  This interest started out as levels drawn out on paper, to levels actually crafted with an in-game level editor, to finally learning the programming knowledge I needed to be able to make my own video games.

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