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About Otto's Odyssey - Chips

Posted on Tuesday, October 16, 2012 | 1 Comment

Sorry for not updating lately, folks.  My parents were in town for the past few days and I didn't have time to work on the blog.  I only get to see them a couple times a year at the most, so it's important to make that time count.  On a related note, I've been able to eat three full meals every day for the past few days!  As a broke man, I can never turn down a free meal, especially when it's a type of food I haven't had in many months.  Well anyway, you're probably wondering just what the heck the title of this post is referring to.  I can assure you, it has nothing to do with potato chips.  Read on...

No, I am talking about computer chips.  I had this idea back in April for armor and weapon enhancements that Otto could find throughout the course of the game.  My first line of thinking with this idea was simply that players like to see the actual upgrades on their character.  I remember playing through Super Metroid and one of my favorite parts was getting the Varia Suit or Gravity Suit and actually seeing the change on Samus.  It made me feel like she was more powerful and it looked cool as well, not to mention it spiced things up since I was no longer looking at the same exact suit.

From there, I thought about different ways I could incorporate these upgrades into Otto's Odyssey.  Computer chips seemed like a natural fit since Otto is a robot.  I really like the idea of being able to install a computer chip to enhance Otto's capabilities.  There's a lot of possibilities with this system.  For example, at the start of the game it would make sense if Otto only has room for one extra chip.  However, as you progress through the game, you might come across a motherboard upgrade that allows Otto to install two chips.  Since I am a huge fan of secret areas, this also leaves the possibility of an entire secret level, so to speak, where you might find a crazy good chip or motherboard upgrade that allows you to equip three or more chips.

But why stop at just armor chips?  It would make sense if Otto was able to install chips that augmented his offensive capabilities as well.  I really like this idea because it opens the door to an infinite number of different weapon types and corresponding enemies that are weak to or strong against those weapon types.  As an example, perhaps there's an area of the game with enemies that can't be harmed by your normal attacks.  Because of this, they essentially block off that particular path.  However, once you get a certain weapon chip, you can blast through these enemies and continue on.  This type of progression has been done in many games before, but if it works, why try to change it?  Anyway, I'm going to copy and paste my original text file of this idea.  I'll do a little bit of formatting to make it more readable, but this should give you an idea of how I save my ideas.

You get different armors, all which look different and flashy, because one of the things I think players enjoy a lot is shiny new armor to look at.  Enemies have different types of attacks that your different armors can make you more or less resilient to.  Therefore, when you dock at a new planet, you are prompted to select the equipment you want to bring.  This could make for some interesting end-game scenarios as well, perhaps some secret hidden dungeons where you need to take advantage of specific game mechanics or you can't possibly win.

Obviously, starting out you will have your standard robot equipment, perhaps not even equipped for battle since Otto's purpose was to conduct scientific research.  So on the first world you start with a basic armor that only reduces damage from physical attacks, and not by much.  Maybe you encounter a few enemies that do some acidic attack and you can't proceed further down that path, but you learn that and remember the location.  At the end of the first stretch of the game you find an armor chip that lets you do something other than resist acid, but you get a clue to the next location to investigate.  At the next location you realize you need the new chip and it lets you access new areas.

Maybe some areas have enemies whose attacks are too powerful to survive without certain chips installed.  Like, maybe there's an underwater environment and some eel-like enemy who uses an electrocution attack that one-hits you if you don't have the right chip installed.  And the eel moves too fast to avoid, so the area is basically blocked off unless you have the chip.

Perhaps there are weapon chips as well that augment your attacks or give you attacks when you don't have any.  Like, in the beginning when you don't have any weapons, you have to avoid enemies until you get to a certain room where you get a chip that lets you fire small energy bullets.  Then later on you get weapons that do elemental damage, and maybe you get a second weapon chip slot so you can combine two weapons.  Combine a sludge gun with an electricity gun, you bind the enemy in place with sludge and they're stuck in place being electrocuted.

  • Main armor is just physical, can be upgraded to a certain % of physical damage reduction.
  • Armor chips are available that neutralize certain elements.
  • Weapon chips are available that install new weapons of all types.
  • Only one chip for each armor and weapon can be installed at a time at first, until later in the game.
  • Possibly two chips for a good duration of the game, if it can make the gameplay more interesting.
  • Perhaps some rewards out of the secret hidden dungeons is the ability to equip 3 chips, or unlimited chips, or some special chips that do some crazy stuff.

Well, I hope you like the ideas I've presented here. I think they're great, but I am definitely biased. It's hard to turn a neutral eye on yourself and critique yourself without a bias. If you've got anything to say regarding the chip idea, please don't hesitate to leave me a comment on this page! The more feedback, the better! Also, as I've said before, I'm planning on making a logo for the site. My goal is to have it up on the page before the end of the month, so keep an eye out for that.

As always, thanks for reading and see you next time!


  1. Your ideas are good! your right and slightly bias but good non the less


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